Technical Sound Designer — MISERY
Technical Sound Designer for MISERY, a survival game. Remote project work: analyze and improve game audio, create ambient, weapon, monster, UI and environment sounds, integrate and configure audio in Unreal Engine 5. Portfolio and showreel required.
We are looking for a Sound Designer / Technical Sound Designer to work on the sound for MISERY. Our goal is to significantly rework and improve the game's sound and create one of the best sound environments among modern survival games. We need someone who can not only create quality sounds but also understands how sound technically works inside the game and Unreal Engine 5. Responsibilities: - Analyze existing game sound and suggest what needs to be reworked or replaced. - Create and update game sounds: ambient and location soundscapes, weapons and gunshots, monsters, anomalies, environment and interactive objects, UI. - Independently integrate and configure sound in Unreal Engine 5. - Configure spatial sound and its behavior depending on the environment. - Ensure sound is atmospheric, expressive, and technically optimized.
Good technical understanding of game audio and experience working directly with Unreal Engine 5. You must understand how a full game sound system is built: how sound interacts with space, geometry, materials, distance, and game events. Experience with horror, survival, or immersive sim games will be a plus. To apply, please provide: portfolio / showreel; a short description of your experience with UE5 and technical audio systems; your availability and cost estimate. We are especially interested in candidates who can show not only good sound design but also full implementation of sound directly in the game engine.
Remote project work with a specific scope of tasks to rework and develop the MISERY sound system. Based on project results, collaboration may continue for further updates and new content. We are ready to pay market rate or slightly above for great sound.
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