Technical Artist/GameDesigner (Unity, VFX)
Remote Technical Artist/GameDesigner (Unity, VFX) position, Middle grade, full-time, salary 120000, company Relocate.
Create and integrate VFX for battles, environment and interactions; configure lighting and post-processing in Unity HDRP; optimize scenes, lighting and effects for PC performance; set up materials, prefabs and project configs; create materials from scratch (Shader Graph, HLSL); work with programmers, artists and game designers.
Experience as Technical Artist / VFX Artist in Unity; knowledge of VFX Graph and Particle System; experience with HDRP lighting: shadows, baked and dynamic lighting, Light Probes and Reflection Probes; work with Shader Graph, materials and post-processing; ability to find performance issues via Profiler and Frame Debugger; portfolio with VFX and lighting examples in realistic style. Nice to have: experience with RPG or third-person action games; basic C# and understanding of Unity component architecture; experience with HLSL, Houdini, Blender or Substance; experience optimizing large scenes and PC builds; confident Git usage; experience with dynamic day-night cycle; experience with UniStorm HDRP asset. Additional skills: performance diagnostics, working with project source files, basic C# reading, technical documentation.
Salary: 120000. Work location: remote. Employment: full-time.
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