Senior UI Artist / Technical Artist
Senior UI Artist/Technical Artist at EPAM Systems. Full-time/Contract, Hybrid in Wroclaw, Poland. Game UI development with Unreal Engine 5.
EPAM is a global leader in AI transformation engineering and integrated consulting, serving Forbes Global 2000 companies and ambitious startups. Responsibilities: Convert UX wireframes into polished UI designs, prototypes, and design systems using Figma, Photoshop, and Illustrator; Implement and animate user interfaces in Unreal Engine 5 using UMG, Slate, Material Editor, Niagara, Sequencer, and Blueprint logic; Build and maintain menus, HUDs, UI shaders, VFX, and transitions for PC, console, and mobile platforms; Establish reusable frameworks, material functions, template libraries, and animation systems to streamline workflows; Apply camera, lighting, and post-processing techniques to enhance spatial and diegetic UI experiences; Optimize UI assets for performance — texture packing, shader cost management, and runtime profiling; Collaborate with UX designers, technical artists, and engineers to ensure seamless integration of visual design and functionality; Maintain and evolve consistent style guides and design standards to align with overall artistic direction.
5+ years of experience in UI Art, UI Technical Art, or Game UI Development; Proven hands-on expertise with Unreal Engine 5, including UMG, Slate, Niagara, Blueprints, Sequencer, and Material Editor; Strong understanding of UI animation principles, motion design, easing, and micro-interactions; Experience designing and optimizing shaders, textures, and performance across multiple platforms; Proficiency in lighting, rendering, post-processing, and spatial UI implementation; Strong grasp of visual design fundamentals: typography, composition, hierarchy, and iconography; Portfolio showcasing UI/UX design, in-engine motion graphics, and real-time FX work; Fluent English communication skills. Nice to Have: Experience with shader authoring tools, texture atlasing, and VFX integration for UI; Familiarity with gameplay systems integration via Blueprints or C++; Understanding of design systems for cross-platform scalability and accessibility; Interest in emerging real-time UX/UI trends, 3D UI, and cinematic interface design.
Top tech minds driving innovation in AI, cloud and digital platform modernization; Supportive team and agile, startup-like culture; Hybrid by design mode and opportunity to work remotely within Poland; Chance to work abroad for up to 60 days annually; Business-driven relocation opportunities; Career development programs; Thought leadership, mentoring, soft skills and well-being programs; Certification (Anthropic, Gemini, GCP, Azure, AWS); English classes; Stable pay; Participation in the Employee Stock Purchase Plan with a 15% discount; Benefits package (health insurance, multisport, shopping vouchers); Referral bonuses up to $2,000; Offices featuring entertainment and relaxation zones, table tennis and football, free snacks, coffee and more; Corporate, social and well-being events; Benefits listed above are available to employees only; Open for working with Contractors. Terms of B2B cooperation agreements are agreed individually.
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