Technical Environment Artist
Technical Environment Artist (Remote) at Rocketbrush. Part-time project work on a PC MMORPG in Unity 6. Build environment, terrain, vegetation, and optimize scenes to production-ready quality.
Project: PC MMORPG in Unity 6, fantasy-style location. Responsibilities: - Build a scene from scratch and bring it to production-ready quality - Assemble and set up environment, terrain, and vegetation - Optimize for high load
Experience with Unity Understanding of URP / HDRP for PC Experience assembling and optimizing scenes Strong experience with terrain, textures, and vegetation Understanding of GPU pipeline, LODs, draw calls, FPS Programming skills for technical tasks: shaders, editor tools, runtime optimization scripts Portfolio with relevant works Nice to have: pre-production experience
Remote work Part-time / project-based engagement
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