Material Artist
Material Artist (Middle/Senior) at SURFSIDE 3D, remote, full-time. Experience with Substance Designer/Painter and a strong portfolio required.
SURFSIDE 3D is an art production studio collaborating with Blizzard Entertainment, Owlcat Games, Gaijin Entertainment and other partners. We are expanding our team and opening a new direction for location reworks, looking for an experienced realistic material artist. Responsibilities: - Creating biome textures for terrain, textures for houses and props, atlases with trims, granges, and normal floaters; - Working with procedural masks inside the engine; - Supporting the team with UV, masks, shaders, and technical tasks; - Working in the customer's custom engine — Dagor.
Confident work in Substance Designer and Substance Painter (we expect a strong portfolio).
Experience with large international projects; Remote work and reasonably flexible schedule; Paid vacation and sick leave.
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