Level Artist (Godot)
Game development studio seeks an experienced Level Artist for PC projects on Godot. Full-time, remote. Salary: 60,000-90,000 RUB.
Responsibilities: - Import and set up assets, textures, models in Godot; - Place models, enemies, and game objects; - Visual design of scenes in Godot 4, working with lighting (LightmapGI, SDFGI, VoxelGI), camera (WorldEnvironment), post-processing; - Writing and improving pipelines; - Providing feedback to the team.
Required skills: - Experience in scene assembly and project setup in Godot 4; - Experience optimizing purchased assets (LOD, Occlusion Culling, MultiMesh); - Working with light (baking LightmapGI, shadow settings); - Knowledge of 3D pipeline (export from Blender/Maya to glTF); - Understanding Godot node system (Scene Tree, signals, resources); - Independence, diligence; - Ability to accept criticism; - Desire to create a unique colorful world; - Desire to create an engaging game. Nice to have: - A keen eye for fantasy genre; - Ability to work with stylization; - Various pet projects on Godot; - Experience with Godot 4.x (Forward+, Mobile, Compatibility renderers).
What we offer: - Remote work; - Growth prospects; - Flexible schedule.
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