Technical Artist (Tech Artist / UE5 + Git) Digital Twins / Archviz / Interactive Environments
Technical Artist needed for digital twins, archviz, interactive environments. Responsibilities include validating 3D content, optimizing pipeline, creating utilities, automating processes. Requires Git/Git LFS, Unreal Engine 5, 3D pipeline knowledge. Salary negotiable.
Responsibilities: - Validate 3D content (mesh, UV, LOD, vertex color, materials, textures, collisions, Nanite) - Validate assets and scenes (structure, HLOD, External Actors) - Build test builds, bake content lockers - Optimize pipeline - Create utilities (Python / C++ / Blueprints) - Automate processes (scripts, CI/CD) - Work with Git / Git LFS (repository structure, asset storage)
Requirements: - Confident Git / Git LFS - Experience with Unreal Engine 5 - Understanding of full 3D pipeline - Knowledge of UE5 limitations - Basic rendering and shaders - Systems thinking, responsibility Nice to have: - 2+ years in UE - CI/CD for Unreal - C++ / Python - 3D modeling experience
Conditions: - Projects: archviz - Schedule: 5/2, 8 hours + paid overtime - Overtime agreed upon - Salary negotiable - Company: Digital Spatial Technologies
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