3D Modeler (Blender -> UE5) Architecture / Real-time
3D Modeler for architectural assets in Blender -> Unreal Engine 5. Salary 100,000-140,000 RUB, full-time, remote/hybrid/office (Moscow). Middle level.
We create 3D models of building exteriors using a gaming pipeline Blender -> Unreal Engine 5. Looking for a 3D modeler to create architectural assets to quality standards and stable UE import. Responsibilities: • LowPoly/HighPoly modeling of buildings and adjacent elements (entrance groups, stairs, fences, technical elements, etc.) without interiors • Optimization by polycount/vertices/normals, topology control (no garbage, Z-fighting, holes, self-intersections) • Correct UVs (no stretching) + tiling solutions • Texture baking and preparation, understanding PBR • Texel Density control, minimize Material ID • Collision preparation
• 3+ years in game/real-time pipeline (or similar) • Strong Blender (modeling, UV, baking, optimization) • Understanding PBR • Experience with architectural assets and working to standards is a big plus • Understanding UE5 pipeline (mesh/material import, collisions) is a plus
• Contract as GPC/IP/SZ • Remote / office / hybrid, office in Moscow • Clear standards, opportunities for professional and career growth
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