Tech Animator | Technical Animator for Unreal Engine 5.6
Studio Next Genium is hiring a Technical Animator for an innovative project with dynamic characters on Unreal Engine 5.6. Salary: 80,000-140,000 RUB. Experience: 1+ year. Full-time, 5/2, 7.5h.
Developing and supporting rigs (Control Rig) for characters and creatures; setting up procedural animation and integrating Motion Matching; working with MetaHuman Framework and character customization; setting up physics (Chaos Physics) and deformations (ML Deformer); organizing and optimizing graphs (Linked Layer).
Required: confident use of UE5 tools: Control Rig, Motion Matching; practical experience with Linked Layer (Layer Interface); understanding of the pipeline from DCC (Maya/Blender) to engine; skills in rigging and optimizing animation systems. Nice to have (Pro level): experience in adapting and rigging MetaHumans; skills with ML Deformer & Deformer Graph; advanced physics simulation setup (cloth, soft bodies).
Project using advanced game development technologies; opportunity for growth from Middle to Architect level.
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