Senior 3D Game Artist (characters, animation, environment in Unity)
Senior 3D Game Artist for a mobile Tower Defense game. Remote, project-based, salary by agreement. Test task is paid. Company: Tempyr Games.
Developing a mobile 3D Tower Defense game. Looking for a strong 3D artist who can lead the entire visual direction: from characters to final look in Unity. Responsibilities: - Characters and enemies: modeling, texturing, rigging for Unity (Humanoid) - Animations: idle, run, attacks, taking damage, death, emerging from ground, for hero on horse and for crowds of enemies - Environment: clearing, fog edge, cracks, rocks, ruins, vegetation - Lighting, fog, post-processing and color in URP to create atmosphere - Ensure everything works on mobile: up to 200 enemies on screen simultaneously
Commercial experience, released games Portfolio with characters, animations, and environments assembled in Unity, not just renders Lively, readable animations for top-down view Strong lighting and post-processing in URP Understanding of mobile optimization Ability to maintain visual direction independently VFX (fog, glow, impacts, particles) will be a plus
Salary: piecework, by agreement. Test task is paid. Location: remote. Employment: project-based.
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