Project Manager
Project Manager for live game project (LiveOps) at ROCKSTONE, a mobile and social games developer. Remote, Chelyabinsk office possible. Manage cross-functional team of 12+.
What to do: - Build an effective team. You are the direct manager of project participants: set roles and expectations, conduct 1:1, give feedback, grow people and leads, evaluate results. Propose team composition and participate in hiring. - Delegate and demand results. Transfer to leads their zones with clear results and deadlines, and check execution. - Plan sprints and achieve their goals. Convert product tasks into a realistic plan for the whole team and prepare the next sprint before the current one ends. Spot risks in time and solve them before they become issues. - Run the full cycle: planning, implementation, release, results, and retro. After each cycle, make decisions about what to change in processes, people management, and suggest product changes. - Monitor quality and keep processes simple. Play the game, check what is released 'before/after', and together with the analyst look at the effect of changes. Keep only procedures that help achieve results.
Important in experience: - 3+ years as a project manager, Delivery Manager, or head of development for a live digital product with regular releases. - Direct management of a cross-functional team of 12+ people. - Example of when you took over a team and made it stronger: what you changed in roles, people, and composition, and how results improved. - Experience hiring for your team and making tough decisions about composition. - Experience planning sprints: you can show plans and actual results over several cycles and explain how you achieved goals. - Examples where cycle outcomes led to changes in process, team, or product. - Experience with product metrics and analytics: you distinguish 'released' from 'worked'. - Confident work with Jira.
Conditions: - Work format: remote. - Schedule: flexible start, 8-hour workday. - Benefits: 28 calendar days of vacation; compensation for medical services, sports, and English classes. - Growth: your own team, influence on a product with a large audience, and direct work with the producer and company founder.
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