Narrative Designer
Narrative Designer for a post-apocalyptic FPS game at Ambiencive Games. Remote, part-time, freelance. Senior/Middle/Lead level.
We are making a linear shooter with elements of tactics, survival, and semi-open locations on enthusiasm. Setting: realistic post-apocalypse 100 years later ('new middle ages') in post-CIS based on the book series 'Technodarkness'. Currently actively developing a vertical slice to find a publisher. Locations are semi-open, no open world. Responsibilities: Take a fragmentary high-concept and turn it into a working story. Write dialogues, script, and texts. Supplement, but not create anew. Your freedom: Full autonomy in creating the plot and world details. Your boundaries: There are rigid world pillars and 'red lines' of lore that cannot be changed or violated. It is important to respect the foundation.
We are looking for a person with strong rationality who can create narrative as a system of lore and plot delivery, independently construct the plot, write character arcs and quests from scratch, but strictly within given frameworks.
Remote work, part-time, project-based, freelance. The project can be used in portfolio. Stage: MVP. Platform: PC. Genre: FPS with survival, tactics, and stealth elements.
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