Middle 3D Animator (NEKKI)
NEKKI seeks a Middle 3D Animator for SPINE, a cinematic third-person Unreal Engine 5 action game. Full-time remote. Salary negotiable.
NEKKI is looking for a 3D Animator specializing in locomotion and stunts to join the animation team working on SPINE, the company’s flagship Unreal Engine 5 project. SPINE is a cinematic third-person gun-fu beat’em’up focused on dynamic shootouts, melee combat, parkour, character progression, story-driven content, memorable bosses, and large-scale action sequences. Responsibilities: - Create character animations for gameplay - Work with motion capture data - Produce locomotion animations - Create parkour animations - Animate various character stunts and action sequences - Iterate on animations based on feedback - Collaborate with the animation and gameplay teams
Required Skills: - Strong understanding of animation principles - 2+ years of experience creating character animation for games, film, or television - Good knowledge of Maya - Strong body mechanics skills - Strong action animation skills including walking, running, jumping, and stunts - Good understanding of animation rigs - Knowledge of common animation workflows and tools - Experience with tools such as animBot and center of mass workflows - Openness to feedback and iterative development - Good verbal and written communication skills - Strong interest in video games and animated films Nice to Have: - Experience setting up locomotion systems in Unreal Engine or Unity - Rigging and skinning skills - Understanding of Python or MEL - Art education
Full-time remote work Opportunity to work on SPINE Unreal Engine 5 production environment Work on a cinematic third-person action game Focus on locomotion, parkour, stunts, and character action Collaboration with an experienced animation team
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