Low-Poly 3D Modeler (Synty style, for Unreal Engine 5)
Seeking a 3D artist to create low-poly characters, buildings, and props for Unreal Engine 5 in Synty Studios style. Remote work, flexible schedule, project-based pay discussed individually.
We are looking for a 3D artist to create characters, buildings and props for Unreal Engine 5. Work is in the recognizable low-poly style of Synty Studios. Responsibilities: - Characters: modeling characters and setting up a skeleton (rig) for the standard UE5 Mannequin so standard engine animations fit without issues. - Buildings: creating modular elements (walls, roofs, openings) strictly on a grid (Grid Snapping) for convenient level assembly in UE5. - Props: environment elements, items, weapons.
Experience creating Low-Poly models (proper topology, optimization, no extra polygons). Understanding of the export pipeline to Unreal Engine 5 (setting pivots, scale, collisions). Texturing using color palettes/atlases or Vertex Color. Portfolio in low-poly style is required.
Remote work, flexible schedule. Project-based payment (per item or per model pack), discussed individually.
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