Level Designer
Level designer for Zombie Hunter inc., a PC game with photorealistic graphics and unique mechanics. Must assemble levels in Unity using existing assets.
You will be primarily responsible for assembling levels in Unity from existing assets. Deep knowledge of creating hard surface models in any editor and photorealistic textures in Substance Painter is also highly needed. Ability to create rigs, character animations, and edit existing animations is a plus. Experience with Unity is also a plus. When sending your portfolio, please focus on your work creating locations/scenes/environments – we need to see how well you can make levels. The main evaluation criterion will be the beauty of the level. If you want to learn more about our project, visit our YouTube channel.
Deep knowledge of creating hard surface models in any editor Photorealistic texturing in Substance Painter Portfolio with emphasis on locations/scenes/environments Ability to create rigs and character animations (plus) Experience with Unity (plus)
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