Level Designer (Godot)
Level Designer for an indie studio's isometric Action/RPG. Remote, flexible schedule, salary 60,000-90,000 RUB.
We are Next Genium, a small indie studio where everyone's opinion matters. We're looking for someone who senses space and understands how geometry impacts gameplay. We're working on an isometric action RPG where each level must keep the player tense, alternating combat with moments of respite. Responsibilities: - Develop levels from scratch: from idea and blueprint to implementation. - Work in Godot: assemble scenes, set up enemy spawns, triggers, and level logic. - Influence gameplay: balance pacing, design environment interactions with character abilities. - Create and test prototypes, catch errors early. - Collaborate with artists, designers, and writers; your opinion is considered in decisions.
What we expect: - Confident work in Godot for at least a year: scene assembly, understanding scripts, creating tools. - Understanding level design fundamentals: composition, navigation, rhythm, player direction. - Ability to make readable prototypes and test them for errors. - Ability to argue ideas and work with feedback. - Genuine interest in creating quality games. Nice to have: - Deep understanding of games and ability to analyze mechanics. - Portfolio with personal projects or mods. - Experience in an indie team. - Skills in writing design documents.
What we offer: - Remote work. - Flexible schedule (5/2, 7.5 hours), results-oriented. - Salary 60,000 to 90,000 RUB net (twice a month). - Opportunity for professional growth and influence on the project.
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