Lead Level Designer
Lead Level Designer for a mobile Farm + Expedition game. Remote. Competitive salary.
Design and create game locations in isometric view. Design location structure, player movement routes, and points of interest. Plan placement of game objects, obstacles, passages, and boundaries considering progression logic. Build sequences of goals, player actions, obstacles, and game events. Tune difficulty and pacing. Create prototypes and polish locations to final game content. Iterate on locations based on testing and feedback. Collaborate with game designers, artists, and developers. Lead a team of level designers, distribute tasks, and conduct location reviews. Ensure quality and integrity of level design on the project.
Experience as a Level Designer on mobile casual projects in farm, adventure, or similar genres. Strong portfolio and genre awareness. Practical experience in designing isometric game locations. Experience independently developing locations from concept and progression scheme to in-game implementation. Good understanding of spatial design: routes, navigation, boundaries, obstacles, points of interest, and object placement. Understanding how location design affects player goals, action sequences, obstacles, and rewards. Experience with tasks and game events related to locations. Good understanding of level editor and technical settings of level design. Ability to express thoughts clearly, good written and verbal communication. Leadership qualities, teamwork skills. Result-oriented with high professional ambitions.
Remote work. Competitive salary, discussed individually.
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