Level Designer / Level Artist
Level Designer / Level Artist at DreamDock studio. Experience: 4+ years. Design game levels and locations in Unreal Engine 5, create blockouts, player paths, and test with team.
Project: DreamDock studio game project. Responsibilities: - Design game levels and individual locations considering project mechanics. - Create level blockouts in Unreal Engine 5. - Build clear and readable player paths. - Create locations that are interesting to explore while remaining compact and not overloaded. - Design alternative routes, points of interest, landmarks, and pacing. - Test levels together with game designer, producer, and lead, and refine based on playtest results. - Consider technical constraints, game metrics, and project mechanics.
Experience with Unreal Engine 5. Ability to create functional and readable blockouts. Understanding of navigation, spatial composition, and managing player attention. Knowledge of tools and approaches to speed up blockout creation and editing. Ability to design locations around existing game mechanics. Portfolio with examples of game levels or blockouts. Willingness to complete a small test task.
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