Job Details
Game Design
Mid-level
Remote
Full time
English
Oct 27

Middle Technical Level Designer (Nekki)

Mid-level Technical Level Designer for SPINE (UE5 beat'em'up) at Nekki. Remote contract. Uses Blueprints, collaborate with designers.

Nekki is a game development studio with over 20 years of experience. We create games for mobile, PC, and consoles, focusing on product quality and player experience. The Shadow Fight series and Vector have been downloaded over 1 billion times, and we continue to grow and support these franchises. At the same time, we’re building new titles: SPINE and Fight Me. SPINE is made with Unreal Engine 5 and centered around cinematic gun-fu shootouts. It’s a third-person beat’em’up with a full set of PC gaming features, including a deep storyline, a unique setting, cutscenes, intriguing enemies, memorable bosses, character progression, and, most importantly, breathtaking battles with a wide array of firearms. Responsibilities: • Collaborate with Level and Game Designers and tech teams to conceptualize and implement blueprint systems for levels and encounters, ensuring functionality within internal systems. • Assist in level preparation, including streaming, collider markup and internal system markers but not limited to, ensuring compatibility with technical constraints and artistic requests. • Support and enhance level functionality during content development, integrating it seamlessly into the location. • Participate in code reviews with technical teams during blueprint development.

Required Skills: • Knowledge of Unreal Engine. • Proficiency in visual scripting (blueprints). • Fluent communication in Russian is required. Nice to Have: • Deep knowledge of blueprints and C++. • Experience with sequencer and streaming. • Experience with Perforce or Git. • Experience in designing and implementing game levels. • Understanding the basics of game design.

Negotiable salary. Remote work. Contract.

Git
C++
Sequencer
Level Design
Blueprints
Streaming
Perforce
Unreal Engine

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