Level Art Supervisor
Level Art Supervisor with strong Tech Artist skills for PC projects in a game development studio. Lead visual quality and pipelines for level art team. Remote, contractual.
The studio is looking for a Level Art Supervisor with strong Tech Artist skills to work on PC projects. Responsibilities: - Strategic planning and visual quality control of levels; - Setting tasks and managing deadlines within the level art team; - Importing and setting up assets, textures, models - quality and consistency control; - Placing models, enemies, and game objects, balancing the game environment; - Visual scene setup in UE5: lighting (including baking), camera, post-processing; - Developing, implementing, and improving department pipelines; - Regular feedback, mentoring, and staff development; - Interaction with game designers, art director, and technical department.
Required knowledge and skills: - Experience with scene assembly and project setup in UE5; - Experience optimizing purchased assets; - Work with lighting (baking); - Knowledge of 3D pipeline; - Confident knowledge of level design fundamentals; - Experience managing a team and setting tasks; - Autonomy, diligence, ability to accept criticism; - Desire to create a unique, vibrant world and engaging game. Nice to have: - Broad experience in PC games; - Ability to work with stylization; - Various pet projects; - Portfolio with completed projects.
What we offer: - Remote work; - Flexible schedule; - Growth prospects; - Contractual employment and compensation.
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