Lead Game Designer / Economy & Balance
OWL Games is hiring a Lead Game Designer for Economy & Balance for a mobile F2P open world GTA-like game. Remote, full-time, salary from $3000.
We are looking for a lead game designer for economy and balance. Project: mobile F2P open world in the spirit of GTA with transport, freedom of action and multiplayer. The studio separates economy and balance into a separate direction. You will need to link progression, currencies, transport, rewards, activities and monetization into a coherent system and determine how to develop it. Tasks: • Analyze the current economy, identify imbalances and form a change strategy. • Design sources and sinks of currencies, prices, rewards, progression and monetization points. • Balance transport, activities, social and multiplayer systems. • Develop economy and balance for LiveOps events. • Create models, tables, configs and design documentation. • Test hypotheses and assess the impact of changes on retention, conversion, ARPU, ARPPU and LTV.
• At least 5 years in game design, including at least 3 years in economy and balance of mobile F2P. • Experience in creating or large-scale reworking of the economy of a live product. • Understanding of the full balancing cycle: from modeling to implementation and analysis of results. • Confident work in Google Sheets / Excel: linked models, complex formulas and scenario calculations. • Experience with mobile and multiplayer games, good familiarity with midcore and understanding of GTA-like / sandbox specifics. Plus: experience with open world, action, driving, designing LiveOps economy, and building a team or balance processes.
At the start, you will work independently with models, settings and hypotheses. There is support from analysts and direct interaction with producers. In the future, they plan to hire two more balance game designers and form a team around the direction. Remote work, mandatory online time from 11:00 to 17:00 MSK. Employment type depends on location. The company provides equipment, pays for AI tools and conferences, and partially compensates for sports and professional training.
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