Lead Game Designer / Economy & Balance
Lead Game Designer for mobile F2P open world game (GTA-like). Remote, full-time, from $3,000.
Project: mobile F2P open world in the spirit of GTA with transport and multiplayer. Responsibilities: • Formulate economy and balance strategy. • Design sources and sinks of currency, prices, rewards, progression, and monetization. • Balance vehicles, game activities, and LiveOps events. • Create models, tables, configs, and documentation. • Test hypotheses and evaluate impact of changes on product metrics.
• 5+ years in game design, including 3+ years in economy and balance of mobile F2P. • Experience in creating or major rework of live product economy. • Confident use of Google Sheets/Excel and experience with product metrics. • Experience with mobile midcore and understanding of GTA-like/sandbox specifics. Nice to have: experience with open world, multiplayer, LiveOps, and managing game designers.
• Initially independent work with support of analysts. In perspective, forming a balance team. • Direct interaction with producers. • Available from 11:00 to 17:00 Moscow time. • Equipment, payment for AI tools and conferences. • Partial compensation for sports and education. • Employment format depends on location.
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