3D Environment Artist (Generalist / Universal) for survival game on UE5
Seeking 3D Environment Artist for a survival game on UE5. Responsibilities include technical geometry preparation, asset integration, texturing automation, and level art. Remote work, weekly payments in rubles or USDT.
Responsibilities: - Technical geometry preparation: UV check, Material ID assignment, mesh density monitoring, and semi-automatic optimization for high poly count. - Adaptation and integration of assets: transferring purchased models (including from Fab marketplace) to custom project shader, rebuilding texture channels. - Texturing automation: baking technical masks (AO, Curvature) in Substance Painter / Marmoset, modifying texture maps using pre-made filters. - Level art: artistic scene assembly in UE5, composition building, atmosphere setup.
- Ability to work with geometry, textures, and basic asset assembly in UE5. - Understanding of optimization pipeline (texture channel packing, mesh density control, working with ready-made shaders). - Willingness to work quickly within a prototyping pipeline without modeling from scratch.
Remote work. Payments every week in rubles or USDT.
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