Unreal Engine Level / Environment Artist (Generalist)
Remote position for an experienced Unreal Engine 5 environment artist to create levels for a psychological horror game with a public demo and 23,000 Steam wishlists.
We are looking for a specialist to create game levels and environments for a psychological horror game on Unreal Engine 5. The project already has a public demo and over 23,000 wishlists on Steam. Release is planned for late spring 2027. Work format: remote. Tasks: - Creating and styling game locations using ready-made and modular assets. - Working with lighting (Lumen), materials, architecture, and decorations. - Planning player paths, composition, and atmosphere. - Optimizing levels and controlling performance.
Requirements: - Proficient in Unreal Engine 5. - Experience with Lumen and understanding of game scene lighting principles. - Artistic taste, sense of composition, and attention to detail. - Understanding of Level Design and Environment Art principles. - Knowledge of game scene optimization methods. - Ability to make independent decisions considering gameplay. Knowledge of Blueprints and 3D modeling skills will be an advantage but not required. We are also ready to consider talented candidates with little experience who can learn and develop quickly. For us, real skills, potential, and approach to work are more important than experience, big projects, or formal credentials. We are looking for a versatile specialist capable of creating not just beautiful scenes, but atmospheric, thoughtful, and technically sound game spaces.
Form of work: remote. For application: send portfolio, brief information about experience and financial expectations.
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