3D Environment Artist (Generalist / Universal) for survival game on UE5
3D Environment Artist (Generalist/Universal) for a survival game on UE5. Responsibilities: geometry prep, asset integration, texturing automation, level art. Remote, weekly payments in RUB or USDT.
Responsibilities: - Technical geometry preparation: UV checking, Material ID assignment, mesh density monitoring and semi-automatic optimization for high poly counts. - Asset adaptation and integration: transferring purchased models (including from Fab marketplace) to the project's custom shader, rebuilding texture channels. - Texturing automation: baking technical masks (AO, Curvature) in Substance Painter / Marmoset, modifying texture maps using pre-created filters. - Level art for locations: artistic scene assembly in UE5, composition building, atmosphere setup.
- Ability to work with geometry, textures, and basic asset assembly in UE5. - Understanding of optimization pipeline (texture channel packing, mesh density control, working with ready-made shaders). - Willingness to work quickly within a prototyping pipeline without modeling from scratch.
Remote work. Weekly payments in RUB or USDT.
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