3D Animator (Blender / Maya)
Remote part-time 3D Animator for a first-person 3D Action Adventure in Unity. RevShare, flexible schedule. Animate hero, NPCs, enemies, creatures; rigging/skinning.
Project: small atmospheric first-person 3D Action Adventure. Story about childhood and the importance of parental relationships; emphasis on atmosphere, emotions, and symbolic imagery. Visual style: stylized semi-realism. Developed in Unity for PC with gamepad support. References: Firewatch (atmosphere), Grounded (combat feel). Responsibilities: - Create animations for the first-person main character and NPCs, enemies, creatures: movements, attacks, reactions, interactions. - Rigging, skinning, and preparing animations for Unity.
- Experience with game animation. - Proficiency in Blender or Maya. - Sense of timing and weight. - Ability to convey character through movement and match the overall style. Nice to have: skills integrating animations into Unity.
- Remote work. - Part-time, flexible schedule; scope adapts to your availability. - RevShare (profit sharing). - Currently working on enthusiasm, no current payment; further terms depend on project funding and revenue. - Goal: release a commercial project on Steam.
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