Unity Developer (Desktop)
Unity Developer (Desktop) at Void Renegades. Remote. Full-time/part-time/project/freelance. Atmospheric 3D first-person horror for PC. Revenue share, % of sales.
Project: atmospheric 3D first-person horror for PC combining anomaly research, driving a car, and interaction with residents of a small town. Responsibilities: - Develop gameplay and first-person interaction systems. - Configure Animator and character/object animations. - Optimize lighting, shadows, and post-processing to create atmosphere. - Integrate enemy AI behavior and scripted events. - Work with triggers, scripts, and event system. - Participate in architecture design and collaborate with game designer, developer, and artists.
Experience with Unity from 2 years. Confident knowledge of C#. Understanding of OOP principles and design patterns. Skills with Git. English at documentation reading level. Nice to have: - Experience with Zenject. - Experience with Unity Animator and DoTween. - Knowledge of Shader Graph and writing custom shaders. - Optimization skills for low-end PCs.
Employment: full-time, part-time, project, freelance. Payment: Revenue share, % of sales. Can use project in portfolio: Yes. Team has released projects: Yes. Team members have experience in large/medium gamedev companies: Yes. Development stage: prototyping, MVP. Platform: PC. Genre: 3D first-person horror. Location: remote.
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