UE5 VFX Artist (Middle+/Senior)
VFX Artist for hardcore co-op shooter at UpForge.Games. Create realistic VFX in Unreal Engine 5 with Niagara for weapons, characters, combat, and environment. Middle+/Senior.
UpForge.Games is a young game studio currently working on a hardcore cooperative shooter in a popular universe, focusing on realism, intense gameplay, and atmosphere. We are looking for a VFX Artist who can not only assemble effects from specs, but also independently understand the task, find references, propose solutions, create and set up effects, and then work closely with the team to bring them to the final result in the game. Responsibilities: • Create realistic VFX in Unreal Engine 5 using Niagara for weapons, characters, combat mechanics, and environment. • Take effects from idea and references to final visual and technical result. • Work with materials, shaders, textures, and other VFX assets. • Set up and optimize effects so they look good not only standalone but also directly in gameplay. • Work closely with Art, Game Design, Animation, and Development teams to correctly integrate effects into the game and bring them to the desired result. • Propose own artistic and technical solutions and help shape the overall visual language of the project's effects.
• 3+ years of experience as a VFX Artist in the game industry. • Confident work with Unreal Engine 5 and Niagara. • Good understanding of Materials, shaders, real-time VFX, and optimization. • Ability to independently lead tasks and bring effects to the required artistic and technical quality. • Good sense of scale, timing, dynamics, and readability of effects in gameplay. • Strong portfolio / showreel with game VFX. Especially interested in realistic combat effects: shooting, impacts, smoke, fire, destruction, blood, environment effects, and other examples from real gameplay. Nice to have: • Experience with Houdini. • Ability to work with Blueprints and independently assemble simple game logic around effects. • Understanding of Lumen, Physical Based Lighting. • Experience working on shooters or projects with a large number of combat effects. • Experience creating technically complex effects and reusable VFX systems.
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