Technical Animator on Unreal Engine 5.6
Technical Animator for innovative game project with dynamic characters on Unreal Engine 5.6. Salary 80,000-140,000 RUB, full-time, 5/2, 7.5h. Studio Next Genium.
Development and support of rigs (Control Rig) for characters and creatures. Setting up procedural animation and Motion Matching integration. Working with MetaHuman Framework and character customization. Setting up physics (Chaos Physics) and deformations (ML Deformer). Organizing and optimizing graphs (Linked Layer).
Proficient in UE5 tools: Control Rig, Motion Matching. Practical experience with Linked Layer (Layer Interface). Understanding of pipeline from DCC (Maya/Blender) to engine. Rigging and animation system optimization skills. Will be a plus (Pro level): Experience adapting and rigging MetaHumans. Skills with ML Deformer & Deformer Graph. Advanced physics simulation setup (cloth, soft bodies).
Project on cutting-edge game dev technologies. Opportunity to grow from Middle to Architect level.
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