Senior DevOps-инженер (корпоративная инфраструктура + пайплайн Unreal Engine)
Senior DevOps Engineer for corporate infrastructure and Unreal Engine pipeline. Remote, part-time (~4 hours/day, 20 hours/week), salary 150,000 RUB per month. Next Genium studio.
We are Next Genium, a studio running multiple projects of different genres on Unreal Engine. We are looking for a Senior DevOps Engineer who will take responsibility for the architecture and development of internal infrastructure, keep services clean, stable and secure, and set standards for the Unreal build pipeline. Responsibilities: Corporate infrastructure (main focus, ~60% of time): - Designing and developing service infrastructure: migrating Jira, Confluence, Caddy and other systems to Docker, containerization and orchestration; - Maintaining stability, security and order in services, reviewing infrastructure solutions; - Automating backups of Jira, Confluence, Git and Perforce with regular restore testing; - Deploying new services on request, evaluating and selecting technologies; - Establishing standards and practices for working with infrastructure, mentoring the team. Unreal Engine pipeline (~40% of time): - Setting up Perforce and integrating UnrealGameSync; - Deploying Zen Server (DDC) for caching assets and shaders; - Setting up Horde CI: dev/debug builds, precompiled binaries for UGS, basic checks (clean compilation, clang-format/clang-tidy, EditorConfig); - Connecting Virtual Assets; - CD with automatic upload of builds to Steam.
Required: - Solid experience with CI/CD systems: Horde, GitHub Actions, GitLab CI, TeamCity, Jenkins or similar; - Administration of Linux and/or Windows Server; - Strong Docker skills, preferably orchestration experience; - Scripting in Bash, PowerShell or Python; - Understanding of backup and recovery principles; - Understanding of Unreal Engine builds and asset/shader pipeline; - Experience in designing fault-tolerant solutions and independently driving tasks; - Ability to independently figure out tasks and propose solutions; - Habit of using LLM as a working tool. Nice to have: - Experience with Perforce, Horde, Zen Server/DDC, UnrealGameSync; - Experience with Ansible or other configuration management tools; - Automatic publication of builds to Steam.
Offered: - Infrastructure built almost from scratch: architectural decisions are yours; - Flexible schedule, evaluation by results; - Contract type: GPC/IP/SZ; - Selection stages: interview with a technical specialist.
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