Senior 3D Character Animator (Nekki) - SPINE
Senior 3D Character Animator for SPINE (Unreal Engine 5) at Nekki. Remote contract. Animate characters, work with mocap. Requires 2+ years experience, Maya, Russian fluency.
Nekki is a game development studio with over 20 years of experience. We create games for mobile, PC, and consoles, focusing on product quality and player experience. The Shadow Fight series and Vector have been downloaded over 1 billion times, and we continue to grow and support these franchises. At the same time, we’re building new titles: SPINE and Fight Me. SPINE is made with Unreal Engine 5 and centered around cinematic gun-fu shootouts. It’s a third-person beat’em’up with a full set of PC gaming features, including a deep storyline, a unique setting, cutscenes, intriguing enemies, memorable bosses, character progression, and, most importantly, breathtaking battles with a wide array of firearms. Responsibilities: • Animate characters, mainly locomotion, parkour, and various stunts • Work with motion capture
Required Skills: • Strong understanding of animation principles • 2+ years of experience creating character animation for games, film, or television • Good knowledge of Maya • Strong body mechanics and action animation skills: walking, running, jumping, stunts, etc • Good understanding of animation rigs and common animation workflows and tools (animBot, center of mass, and similar) • Openness to feedback and understanding of the iterative process • Good verbal and written communication skills • A strong interest in video games and animated films • Fluent communication in Russian is required Nice to Have: • Experience setting up locomotion systems in Unity or Unreal Engine is a plus • Rigging and skinning skills • Understanding of Python/MEL • An art-related education
Salary: Negotiable Contract, Remote
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