Job Details
Midle/Senior Game Designer
Bix Team is looking for an experienced Senior/Midle Game Designer for their main project WELTKRIEG 1: Firestorm, a mobile multiplayer shooter. Remote work, negotiable salary.
We are Bix Team, and we are looking for an experienced Senior/Midle Game Designer for our main project — WELTKRIEG 1: Firestorm — a mobile multiplayer shooter that immerses players in the atmosphere of World War I. Responsibilities: — Design and develop core gameplay and key game systems (combat, classes, vehicles, progression) — Form and systematically improve game balance and meta (weapons, classes, vehicles, economy) — Create and maintain clear and applicable design documentation (GDD, feature specs, flows) — Work with product analytics and make data-driven decisions (Retention, Session Time, Engagement) — Collaborate with the team to bring features from idea to implementation — Influence product decisions and participate in shaping the long-term vision of the game — Act as an expert and improve the quality of design decisions within the team
Requirements: — 5+ years of experience as a game designer (preferably in multiplayer/shooter projects) — Strong experience in system design and balance — Understanding of live-ops and post-release game development — Ability to work with metrics and interpret data — Experience creating clear, structured, and applicable documentation — Understanding of the limitations and specifics of mobile gaming — High level of responsibility for results and the quality of decisions made — Ability to make decisions under uncertainty and justify them — Systems thinking and attention to detail — Experience working in a cross-functional team (developers, artists, producers) A big plus: — Experience working on PvP shooters or dynamic multiplayer projects — Participation in game launch or live support — Understanding of free-to-play economy — Experience with A/B tests and hypotheses
Conditions: — Format: full-time employment — Location: remote work — Salary: negotiable — Opportunity to directly influence key product decisions — Work in a compact and rapidly developing team
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