Job Details
Game Development
Mid-level
Remote
Full time
Russian
Possibly outdated
Sep 7
This job was posted more than a month ago — it may no longer be active

Middle+ Unreal Engine 5 Developer (with leadership tasks)

RUB 90,000

Remote full-time Middle+ Unreal Engine 5 Developer at Next-Genium. Salary 90,000 RUB net. Lead gameplay architecture, adopt AI tools, mentor team.

We are looking for a strong Middle+ Unreal Engine 5 developer ready to take on technical leadership in their direction. This is a position for those who have outgrown the role of a 'task executor' and want to participate in architectural decisions, influence development processes, and help the team grow. Particular interest is in candidates who actively use AI tools in their daily work and are ready to implement them in the production pipeline: accelerating prototyping, automating routine tasks, generating documentation, and code analysis. Key tasks: • Design and develop gameplay architecture in your area of responsibility: modularity, reusability, loose coupling of systems; • Participate in technical planning, decompose features, assess complexity and risks; • Conduct code reviews for colleagues, maintain unified code standards; • Implement AI tools in the workflow: from rapid prototyping to automating routine tasks; • Help junior developers, share expertise, act as a mentor within the team; • Set up processes in your area (builds, testing, documentation); • Interact with designers, game designers, and artists at the level of system solutions.

Mandatory requirements: • Experience in commercial development on Unreal Engine 5 — 4+ years; • Confident knowledge of C++ in the context of UE5, understanding of the engine's internals; • Deep knowledge of Gameplay Framework (Actors, Components, Controllers, Pawns, GameMode, GameState, PlayerState, Subsystems); • Experience in building modular applications within a UE project (plugins, subsystems, runtime/editor modules); • Practice of using data-driven approaches (Data Assets, Data Tables, Gameplay Tags) for setting up logic; • Real production experience with Gameplay Ability System (GAS) and understanding of UI architecture in UE5 (Common UI or similar); • Ability to decompose large features, estimate timelines, and justify technical decisions; • Understanding of performance bottlenecks, experience in building asynchronous and multithreaded systems. Will be a strong advantage: • Experience in developing multiplayer projects: replication, RPC, authoritative model, network optimization; • Participation in developing architectural standards, writing technical documentation; • Optimization skills (profiling, reducing CPU/GPU load, memory management); • Experience using AI tools in real production: LLMs for code review, test generation, auto-documentation, log analysis; • High self-organization, ability to work fully remotely, communicate asynchronously, and manage tasks in a tracker. Who we are looking for: • A developer who has already grown out of the Middle position and is ready to take on more responsibility; • A person who sees the system as a whole, not just their local task; • A specialist who can make processes transparent: clean documentation, predictable releases, reproducible builds; • A candidate for whom AI is a working tool, not a toy.

• Fully remote work (flexible schedule, but synchronization with the team during working hours); • Full day, 90,000 ₽ net; • Level: Middle+ (with real leadership tasks); • Work on the studio's game project (details after signing NDA); • Direct influence on technical decisions and project development.

Gameplay Tags
Replication
Profiling
AI tools
Data Tables
Gameplay Ability System
RPC
LLM
Multiplayer
network optimization
C++
memory management
Common UI
Data Assets
Unreal Engine

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