Job Details
Game Development
Mid-level
Remote
Full time
Russian
Possibly outdated
Sep 7
This job was posted more than a month ago — it may no longer be active

Middle+ Unreal Engine 5 Developer (with leadership tasks)

RUB 90,000

Middle+ Unreal Engine 5 Developer (with leadership tasks). Remote, full-time, 90,000 RUB net. Gameplay architecture, technical leadership, AI tool integration, mentoring, code reviews.

We are looking for a strong Middle+ Unreal Engine 5 developer ready to take technical leadership in their area. This role is for those who have outgrown the 'task executor' role and want to participate in architectural decisions, influence development processes, and help the team grow. Special interest in candidates who actively use AI tools in daily work and are ready to implement them in the production pipeline: accelerating prototyping, automating routine tasks, generating documentation, and code analysis. Key tasks: • Design and develop gameplay architecture within your area: modularity, reusability, loose coupling of systems; • Participate in technical planning, decompose features, estimate complexity and risks; • Conduct code reviews, maintain unified code standards; • Implement AI tools in the workflow: from rapid prototyping to automating routine tasks; • Help junior developers, share expertise, act as a mentor within the team; • Set up processes in your area (builds, testing, documentation); • Interact with designers, game designers, and artists at the level of system solutions.

Mandatory requirements: • 4+ years of commercial development experience with Unreal Engine 5; • Confident C++ skills in the context of UE5, understanding of engine internals; • Deep knowledge of Gameplay Framework (Actors, Components, Controllers, Pawns, GameMode, GameState, PlayerState, Subsystems); • Experience building modular applications within a UE project (plugins, subsystems, runtime/editor modules); • Practice using data-driven approaches (Data Assets, Data Tables, Gameplay Tags) for configuring logic; • Real production experience with Gameplay Ability System (GAS) and understanding of UI architecture in UE5 (Common UI or analogues); • Ability to decompose large features, estimate timelines, and justify technical decisions; • Understanding of performance bottlenecks, experience building asynchronous and multithreaded systems. Strong advantage: • Experience developing multiplayer projects: replication, RPC, authoritative model, network optimization; • Participation in developing architectural standards, writing technical documentation; • Optimization skills (profiling, reducing CPU/GPU load, memory management); • Experience using AI tools in real production: LLM for code review, test generation, auto-documentation, log analysis; • High self-organization, ability to work fully remotely, communicate asynchronously, and manage tasks in a tracker. Who we are looking for: • A developer who has outgrown the Middle position and is ready to take more responsibility; • A person who sees the system as a whole, not just their local task; • A specialist who can make processes transparent: clean documentation, predictable releases, reproducible builds; • A candidate for whom AI is a working tool, not a toy.

Fully remote work (flexible schedule, but synchronization with the team during working hours); Full-time, 90,000 RUB net; Level: Middle+ (with real leadership tasks); Work on the studio's game project (details after signing an NDA); Direct influence on technical decisions and project development.

Gameplay Tags
Replication
Profiling
AI tools
Gameplay Framework
Data Tables
Gameplay Ability System
RPC
LLM
Multiplayer
C++
Common UI
Data Assets
Unreal Engine

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