Job Details
Game Development
Mid-level
Remote
Russian
Possibly outdated
Sep 2
This job was posted more than a month ago — it may no longer be active

Middle Texture Artist

DreamVR is hiring a Middle Texture Artist for an ambitious retrofuturism (realism) game project. Work includes texturing assets in Unreal Engine 5, PBR Metallic/Roughness, Layered Materials. Salary based on interview.

DreamVR is looking for a talented artist for the Middle Texture Artist position to participate in an ambitious retrofuturism (realism) project. Responsibilities: - Texture assets of varying complexity (from small props to large architectural forms). Unreal Engine 5. We use PBR: Metallic/Roughness workflow with Layered Materials (if unfamiliar with LM but have experience in classic texturing, we will help you learn it). - Import textures into the engine and final shader setup. Accuracy in naming, structuring, and storing created content. - Check own work with project-integrated validators. - Maintain the overall style of the project. - Close interaction with the art lead on the project.

Knowledge of PBR and understanding of 3D asset texturing principles (UV, UDIMM, Texel Density, texture formats, color depth/bit depth, etc.) - Confident use of Substance Painter as the primary tool. - Ability to check UV, give feedback / point out problem areas. - Basic knowledge of Substance Designer. Ability to create materials will be a huge plus. - Proficiency in Adobe Photoshop or similar 2D graphics editor. - Visual awareness and desire to understand how materials work, ability to gather references. - Skills in texturing various surface types (props, vehicles, architectural structures, hard-surface organics). - Ability to adequately estimate time for a task. - Good communication skills: ability to clearly, calmly, and friendly convey your vision or feedback. Similarly adequately accept feedback. - Experience as Texture / Material Artist from 2 years. - Mandatory up-to-date portfolio. Will be a plus: - Skills and experience with 2D / 3D - Experience with Unreal Engine 4 / 5 - Ability to create UV in Rizom UV or any 3D content creation package. - Experience with task trackers (Jira preferred). - Ability to use version control systems (Perforce, Plastic SCM, GitHub). - Basic English for reading and understanding technical documentation. - Having a powerful PC (for remote work).

Work formats: office/remote. - Flexible start of workday from 9-12 (MSK). - Opportunity to implement bold solutions - Salary based on interview results - Experienced cohesive team

Substance Painter
Layered Materials
3D texturing
2D
Texel Density
Adobe Photoshop
GitHub
UDIMM
Plastic SCM
Rizom UV
UV
Substance Designer
Jira
Perforce
PBR
Unreal Engine
3D

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