Middle/Middle+ Game Designer (Core Gameplay)
BIX TEAM is seeking a Core Game Designer for WELTKRIEG 1: Firestorm, a mobile multiplayer FPS set in WWI. Competitive salary, full-time remote.
BIX TEAM is looking for a Core Game Designer to work on WELTKRIEG 1: Firestorm — a mobile multiplayer FPS shooter set in World War I. The role involves developing core gameplay: weapons, shooting, soldiers, tanks, special classes, gadgets, perks, and other combat systems. The main task is to design, balance, and improve mechanics responsible for gameplay and Game Feel. What you'll do: • Design and develop combat systems: weapons, tanks, soldiers, special classes, gadgets, and perks. • Configure gunplay: damage, TTK, recoil, spread, aiming, and other shooting parameters. • Balance characteristics and interactions of weapons, classes, vehicles, and abilities. • Improve Game Feel: shooting, movement, controls, hits, and feedback. • Develop GDD, balancing tables, and requirements for game mechanics. • Test mechanics, analyze results, and support their implementation with the team.
• Commercial experience in Core Game Design on Shooter/Action/PvP projects. • Deep understanding of gunplay, Game Feel, and FPS combat systems. • Experience designing and balancing weapons, classes, vehicles, or abilities. • Ability to work with balancing tables and interconnected game parameters. • Skill in preparing clear GDDs and independently driving game features. • Understanding mobile FPS specifics and controls. ⭐ Big advantage: • Experience developing games like War Thunder / War Thunder Mobile, World of Tanks / World of Tanks Blitz, World War Heroes, Call of Duty: Mobile, Delta Force, or similar. Priority is mobile shooter experience, but strong PC/Console expertise is also considered. • Additional pluses: experience with Unity, tank vehicles, special classes, gunplay, and complex combat systems.
Competitive salary (individually). Remote work, full-time.
Don't miss a single job
Subscribe to our Telegram channel