Middle / Middle+ Game Designer (Core Gameplay)
BIX TEAM is looking for a Core Game Designer to work on WELTKRIEG 1: Firestorm, a mobile multiplayer FPS set in World War I. Responsibility for designing and balancing core gameplay mechanics.
Main tasks will include designing and developing combat systems: weapons, tanks, soldiers, special classes, gadgets and perks. Tuning gunplay: damage, TTK, recoil, spread, aiming and other shooting parameters. Balancing characteristics and interactions of weapons, classes, vehicles and abilities. Improving Game Feel: shooting, movement, controls, hits and feedback. Developing GDDs, balancing tables and requirements for game mechanics. Testing mechanics, analyzing results and supporting implementation together with the team.
Commercial experience in Core Game Design on Shooter / Action / PvP projects. Deep understanding of Gunplay, Game Feel and FPS combat systems. Experience in designing and balancing weapons, classes, vehicles or abilities. Ability to work with balancing tables and interconnected game parameters. Skills in preparing clear GDDs and independently managing game features. Understanding of mobile FPS specifics and controls. Will be a big advantage: experience developing games like War Thunder / War Thunder Mobile, World of Tanks / World of Tanks Blitz, World War Heroes, Call of Duty: Mobile, Delta Force. Priority is experience with mobile shooters; strong expertise in PC/Console projects is also considered. Additional pluses: experience with Unity, tank vehicles, special classes, Gunplay and complex combat systems.
Fully remote work, full-time. Direct influence on Core Gameplay development. Work in a multiplayer FPS development team. Competitive salary (individual).
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