Middle+ Game / Level Designer — Analyst
Electronic Mushroom seeks a Game / Level Designer-Analyst for XR projects on Unreal Engine 5. Part-time, remote, contract. Requires UE5 experience or other engines, strong analytical skills, design documentation.
Electronic Mushroom is looking for a Game / Level Designer - Analyst to work on interactive projects on Unreal Engine 5. The specialist must deeply immerse in a new subject area, analyze complex real processes and turn them into clear, visually strong, and logically structured game spaces and scenarios. The main task is not just to create a level, but to understand why it is structured that way, what entities and processes must be represented, how they are connected, and how to translate it into a system the team can work with. Responsibilities: • Study the project domain: documentation, expert materials, references. • Analyze real processes and decompose them into game and project entities. • Design logic, structure, and composition of levels in Unreal Engine 5. • Find visually strong solutions while balancing realism, gameplay, and artistic expression. • Create and maintain design documentation for levels and projects. • Create structural tables with entities, relationships, and level logic. • Translate technical events, risks, and processes into clear visual scenarios. • Develop scenarios for videos and critical events within the project. • Adapt existing content to new requirements, constraints, and scenarios. • Prepare multiple solution options and provide reasoned choice of the best one. • Work with feedback and bring solutions to final review. • Record decisions and changes, update documentation after iterations. • Interact with developers, artists, technical specialists, and other team members.
Required Skills: • Experience with Unreal Engine 5 from 2 years. • Or experience with Unity / other game engines from 5 years. • Strong systems and analytical thinking. • Ability to read complex technical documentation and turn information into a clear structure. • Ability to create design documents, specifications, tables, and scenarios. • Good visual thinking and understanding of composition. • Basic understanding of physical and technical processes. • Confident work with visual content processing tools: raster/vector graphics, basic video editing. • Independence, initiative, and attention to detail. • Willingness to document decisions and keep project materials up to date. Nice to Have: • Experience with industrial or architectural simulators. • Experience immersing into real production processes or other complex subject areas. • Narrative design or scriptwriting skills. • 3D modeling skills. • Experience with technical, educational, or serious-game projects.
What we offer: • Remote format with discussion of possible trips to events. • Project-based employment (3 small projects until the end of the year, plus a large project from February 2027). • Rate discussed based on test task and interview results. • Work as an individual entrepreneur or self-employed.
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