Job Details
Game Development
Mid-level
Remote
English
Possibly outdated
Aug 29
This job was posted more than a month ago — it may no longer be active

Middle Environment Artist (Vanguard)

Middle Environment Artist (Vanguard) for a co-op FPS in Unreal Engine. Remote freelance, dress/light strike map, optimize to 60 FPS. Paid test room USD 150–400.

Vanguard is a co-op FPS being developed in Unreal Engine 5.8, targeting a vertical slice. The Environment Artist will dress and light an existing single-player strike map with three encounter rooms, connecting corridors, a boss arena, and a small armory room used as the main-menu backdrop. An optional modular sci-fi kitbash library is provided. Corridors are open for expansion proposals, while arena gameplay volumes are locked. Lighting is a first-class deliverable using Lumen and Ultra Dynamic Sky. The completed environment must maintain 60 FPS at 1080p on a 3060-class GPU during combat and be delivered directly in-engine as project content. Responsibilities: • Dress and polish existing strike-map environments • Assemble environments using modular sci-fi kits • Expand and improve connecting corridors where appropriate • Preserve locked gameplay volumes in arena spaces • Own the complete lighting pass using Lumen and Ultra Dynamic Sky • Create and polish the armory environment used as the main-menu backdrop • Optimize environment and lighting performance for 60 FPS at 1080p on a 3060-class GPU during combat • Deliver completed work directly inside the Unreal Engine project • Work asynchronously against agreed milestones

Required Skills: • Portfolio featuring in-engine Unreal Engine turntables or video • Strong environment assembly and dressing skills using modular kits • Ability to independently own environment lighting • Experience with Unreal Engine 5.8 • Experience working with Git and Git LFS • Ability to work remotely and asynchronously • Understanding of real-time environment optimization and performance constraints Nice to Have: • One shipped or near-shipped game project • Experience with sci-fi environments • Experience working on FPS environments • Experience designing transitions and corridors around locked gameplay spaces

Remote worldwide collaboration Freelance milestone-based engagement Flexible hourly or per-milestone rate Paid test room before the main engagement USD 150–400 fixed compensation for the test room Test payment on delivery regardless of outcome Existing modular sci-fi kitbash library available for production Creative freedom to propose corridor expansions

Lighting
Modular Kits
Ultra Dynamic Sky
Optimization
Git LFS
Git
FPS
Lumen
Environment Art
Sci-fi
Game Development
Unreal Engine

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