Middle DevOps Engineer (Corporate Infrastructure + Unreal Engine Pipeline)
Remote full-time DevOps role in a game studio. Build corporate infrastructure (Docker, Jira, Confluence, Perforce) and set up Unreal Engine CI/CD. Salary 150,000 RUB.
We are Next Genium, a studio running several Unreal Engine projects. We are looking for a DevOps engineer to build and develop our internal infrastructure and configure Unreal build pipeline. Responsibilities: - Corporate infrastructure (main focus): Migrate Jira, Confluence, Caddy and other services to Docker; ensure stability, security and order; automate backups of Jira, Confluence, Git and Perforce with regular recovery testing; deploy new services on team request. - Unreal Engine pipeline: Set up Perforce and integrate UnrealGameSync; deploy Zen Server (DDC) for asset and shader caching; configure Horde CI: dev/debug builds, precompiled binaries for UGS, basic checks (clean compilation, clang-format/clang-tidy, EditorConfig); integrate Virtual Assets; set up CD with automatic upload of builds to Steam.
Experience with any CI/CD system: GitHub Actions, GitLab CI, TeamCity, Jenkins, Horde or similar; Linux and/or Windows Server administration; solid Docker knowledge; scripting in Bash, PowerShell or Python; understanding of backup and recovery principles; basic understanding of how Unreal Engine builds work; ability to independently solve tasks and propose solutions; habit of using LLM as a working tool. Nice to have: Experience with Perforce, Horde, Zen Server/DDC, UnrealGameSync; Experience with Ansible or other configuration management tools; Automatic publication of builds to Steam.
Infrastructure is built from scratch: you make the decisions; flexible schedule, evaluation by results; engagement: GPC/IP/self-employed.
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