Marketing Specialist for VR Game Studio
Looking for a proactive marketer to promote VR games for a distributed remote studio. Handle marketing from announcement to release, measure performance via wishlists/sales metrics, report directly to founders. Fixed salary 100-120 plus wishlist bonuses.
We are a game studio specializing in VR, having released several VR games for Quest and Steam. Currently working on a multiplayer shooter and new experimental projects. The team is distributed and works remotely, with heavy use of AI. Decisions are made quickly with no lengthy approvals. You will: - Manage marketing for 2-3 games in parallel, from first announcement to release and beyond - Independently find and test promotion methods: bloggers, Reddit, short videos (Shorts/TikTok/Reels), social networks, festivals, Steam and Quest tools—focus on finding working ideas and quickly validating hypotheses - Set tasks for designers and video editors (no need to edit yourself) - Present a short weekly report: what was tried, what worked, next steps We value trial over planning, results over views, and you'll be the sole marketing owner with direct reporting to founders.
You play games and understand how they are purchased; VR experience not required but you know major VR platforms. You have at least one real example of promoting something yourself (game, channel, community, product, project) with tangible results. You propose and execute rather than wait for instructions. You can use neural networks for analytics, texts, and routine tasks. English sufficient for correspondence with bloggers and partners. Experience in game marketing, indie or VR, and industry contacts are a plus but not required.
Full-time, remote, from any country. Fixed salary 100-120 plus bonus based on wishlists. Marketing budget discussed and approved once, then you manage it yourself. First 3 months is a trial period with a specific wishlist goal agreed at the start.
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