Godot Developer
Remote Godot developer for final polish of a 2D visual novel detective game. 70,000 RUB/month, 37.5 hours/week.
Studio Next Genium seeks a Godot developer to finalize an existing 2D visual novel with detective elements. The game has a working demo, core mechanics, and content implemented. Responsibilities include polishing existing systems, fixing bugs, implementing remaining GDD tasks, working with dialogues, choices, story branches, UI, 2D scenes, animations, visual effects, save/load systems, evidence system, optimizing code, integrating new content, and preparing for release.
1+ year commercial Godot development. Portfolio with projects/demos. Proficiency in GDScript. Experience with 2D games. Ability to understand existing code and find issues. Knowledge of scenes, signals, resources, and game states in Godot. Ability to carefully modify working systems without breaking functionality. Attention to bugs, edge cases, and final quality. Self-reliance in problem-solving.\n\nNice to have: experience with visual novels or narrative games, dialogue systems and branching, GUI, save/load systems, optimization and release preparation, participation in final stages of development.
37.5 hours per week, flexible schedule. 70,000 RUB net + regular salary review based on performance. Stable payments twice a month. Fully remote. Working demo and project foundation provided. Clear tasks for final polish and release preparation. Opportunity to directly influence final product quality.
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