Godot Developer for 2D Visual Novel with Detective Elements
Studio Next Genium seeks a Godot developer for final polishing of an existing 2D visual novel with detective elements. Remote, 70,000 RUB net/month, full-time.
Project: existing 2D visual novel with detective elements. A working demo, core game mechanics, and content are already implemented. The developer will help bring the project to its final state. Responsibilities: - Improve and polish existing game systems - Fix bugs and technical issues - Implement remaining tasks according to GDD and technical requirements - Work with dialogues, choices, and story branches - Improve UI and interactive elements - Work with 2D scenes, animations, and visual effects - Maintain and extend the save and game state system - Work with the evidence system - Optimize existing code - Integrate new content into existing game systems - Participate in final preparation for release
Requirements: - 1+ year of commercial Godot development - Portfolio with projects, demos, or pet projects - Confident GDScript skills - Experience in 2D game development - Ability to understand existing code and quickly find causes of problems - Understanding of scenes, signals, resources, and game states in Godot - Ability to carefully improve working systems without breaking existing functionality - Attention to bugs, edge cases, and final quality - Willingness to independently investigate tasks and propose solutions Nice to have: - Experience developing visual novels or story-driven games - Experience with dialogue systems and story branching - Experience with GUI - Experience implementing save/load systems - Experience optimizing and preparing games for release - Participation in projects at the final stage
Conditions: - 37.5 hours per week — flexible working day - 70,000 RUB net + regular salary review based on task completion - Stable payments twice a month - Fully remote work with no office attachment - Working demo and ready project foundation - Core game mechanics and content already implemented - Clear tasks for final refinement and release preparation - Opportunity to directly influence the quality of the final product - No need to develop the game from scratch — help bring an existing project to release
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