Character / Animation Generalist
Character/Animation Generalist for a revenue-share game project. Requires experience with game characters, Blender/Maya, rigging, Unity Humanoid, and portfolio.
We are looking for a Character/Animation Generalist to join an early-stage game development project. Tasks are divided into small, clear stages. The project is revenue-share based, so future income is not guaranteed. We are looking for someone interested in co-developing a game and participating at an early stage.
Requirements: - Experience working with game characters; - Blender, Maya or similar tools; - Understanding of rigging and skinning; - Experience with Unity Humanoid and Mecanim; - Ability to adapt ready-made models and animations; - Understanding of optimization; - Portfolio required. Nice to have: - Experience with first-person characters; - Creating or setting up player hands; - Working with historical clothing; - Knowledge of animation retargeting; - Working with root motion; - Setting up blend shapes; - Experience integrating characters in Unity.
Conditions: - Tasks are divided into small, clear stages; - No fixed salary at the first stage; - Compensation is an agreed percentage of actual game sales; - The percentage, payment duration, and calculation procedure are fixed in writing before work starts; - When funding appears, transition to fixed or combined payment is possible; - Authorship is credited in the game credits.
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