Job Details
Game Design
Russian
Possibly outdated
Sep 14
This job was posted more than a month ago — it may no longer be active

Blender Modeler

Looking for a Blender modeler for a project with high workload (1-1.5 months) starting in autumn. Task involves transferring interiors and buildings from 3ds Max to Blender for export to UE. Portfolio required.

Transfer interiors and buildings from Max to Blender for export to UE. Source files in Max need to be extracted and systematized. Interiors are various stock models with edited Corona materials. Buildings are exported BIM models with many overlapping technical layers. Scope of work: - 40%: Transfer models and materials, adapt for game engine; - 30%: Retopology, normal baking; - 30%: Cleanup of BIM models, floor partitions, adjusting mismatched dimensions, etc.

Ability to model for subdivision without issues, unwrap and bake textures. Independently distribute polygon budgets. Manage project with many details. Portfolio mandatory. Examples of retopology and normal baking required.

Project duration: 1-1.5 months, start in autumn, finish by New Year. High workload.

subdivision
BIM
3ds Max
Blender
game engine
normal baking
Retopology
Unreal Engine

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