3D Modeler (Low Poly/High Poly)
3D Modeler at IND architectural bureau in Moscow. Create digital 3D models of buildings and urban elements for Moscow Architectural Council, using 3ds Max/Maya/Blender and Unreal Engine.
What to do: - Develop digital 3D models in accordance with technical requirements and regulations of the Moscow Architectural Council. - Create low-poly models of buildings and structures for integration into consolidated urban planning layouts. - Create high-poly models of facades and building components with detailed textures, materials, and geometry. - Model landscaping elements: small architectural forms, canopies, amphitheaters, paving, retaining walls, and sports areas with consideration of scale and technical specifications. - Create an assortment of vegetation. - Adapt models to GIN requirements.
Requirements: - Proficiency in one of the main 3D packages: 3ds Max, Maya, or Blender. - Experience with Unreal Engine, including virtual texture pool (VT). - Texturing skills with creation of atlases for multiple UDIMs, knowledge of map types, and confident baking in Substance Painter or Marmoset. - Ability to read architectural drawings and topographic surveys, create models of buildings and landscaping elements. - Experience in architectural or urban planning 3D projects. - Understanding of low-poly modeling principles and geometry optimization.
Conditions: - Office in Moscow.
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