Job Details
3D MODELER (Blender -> UE5) Architecture / Real-time
3D Modeler for architecture and real-time projects using Blender and Unreal Engine 5. Responsibilities include low/high poly modeling, optimization, UV mapping, and PBR texturing. Requires 3+ years of experience in game/real-time pipelines. Offers remote, hybrid, or office work in Moscow.
We create 3D models of building exteriors using the Blender -> Unreal Engine 5 game pipeline. We are looking for a 3D Modeler to create architectural assets according to quality standards and for stable import into UE. Responsibilities: • LowPoly / HighPoly modeling of buildings and adjacent elements (entrances, stairs, railings, technical elements, etc.) without interiors • Optimization by polycount/vertices/normals, topology control (no garbage, Z-fighting, holes, self-intersections) • Correct UVs (no stretching) + tiling solutions • Map preparation/baking, understanding PBR • Texel Density control, Material ID minimization • Collision preparation
• 3+ years in a game/real-time pipeline (or similar) • Strong Blender skills (modeling, UV, baking, optimization) • Understanding of PBR • Experience with architectural assets and working according to standards is a big plus • Understanding of UE5 pipeline (importing meshes/materials, collisions) is a plus
• оформление по ГПХ/ИП/СЗ (Contractual agreement / Individual Entrepreneur / Self-employed) • Remote / office / hybrid, office in Moscow • Clear standards, opportunities for professional and career growth
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