3D Environment Modeler / Hard Surface Artist (Remote)
Remote 3D Environment Modeler / Hard Surface Artist needed for creating hyper-realistic environment models, architecture, machinery, and objects. Requires 3+ years of experience, Plasticity, Blender/Maya/3ds Max, and portfolio.
Create hyper-realistic environment models and Hard Surface objects. Model architecture, machinery, industrial equipment, interiors, and props. Prepare High Poly and Low Poly models. Perform UV unwrapping and texture baking. Optimize models for game engines and visualization. Work from technical specifications and concepts. Realism or hyper-realism.
3+ years of experience in 3D modeling. Confident use of Plasticity. Good knowledge of Blender, 3ds Max, Maya, or similar software. Experience with High Poly → Low Poly → Bake pipeline. Retopology and UV unwrapping skills. Ability to perform high-quality baking of Normal, AO, Curvature, and other maps. Understanding of PBR principles and modern game industry standards. Portfolio with environment and hard surface works is mandatory.
Fully remote work. Flexible schedule. Long-term cooperation. Stable project load. Salary (based on regular tasks). Opportunity for professional growth and participation in interesting projects.
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