3D Environment Artist
Grand Games is looking for a 3D Environment Artist (full-time) to work on a mobile open world game like GTA Online / GTA RP using Unreal Engine 4.27.2. Company based in the EU.
Developing 3D environment for a mobile open world game. Working with city objects, props, interiors and exteriors. Preparing assets for Unreal Engine 4.27.2. Working with trim sheets, atlases, materials and optimized pipelines. Integrating and setting up assets in UE4. Following the existing visual style and technical constraints of the project.
Experience as 3D Environment Artist / Prop Artist. Confident knowledge of Blender, Maya, 3ds Max or similar 3D package. Confident knowledge of Substance Painter. Knowledge of Substance Designer is an important skill (materials, procedural textures, trims, atlases). Ability to work with trim sheets and texture atlases. Experience with Unreal Engine 4. Understanding of basic optimization of game assets: polycount, UV, texel density, LOD, collisions, draw calls, texture sizes. Will be a plus: Experience with Unreal Engine 4.27.2. Knowledge of UE4 tools for environment assembly. Experience with World Composition and Level Streaming. Experience creating environments for open world projects. Experience optimizing content for mobile devices. Understanding of modular assets pipeline, trims and atlases.
Full-time position. Work in the Grand Games team. Company based in the EU. Hiring process: portfolio review, test task, final discussion.
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