3D Character Artist (Anime)
3D Character Artist (Anime) for multiplayer project Shinri Trial. Full cycle of anime-style 3D character models: modeling, UV, texturing, rigging, facial shapes, optimization, engine export. Remote full-time.
Project Shinri Trial is a multiplayer project. Responsibilities: — Full cycle of creating in-game 3D character models based on approved concept art: modeling, UV unwrapping, texturing in anime style, rigging, creating facial shapes, and optimizing models; — Preparing materials for porting assets into the game engine; — Close interaction with the 3D and 2D art team.
Experience creating 3D anime characters from 1 year; — Ability to set up weights and character rig; — Practice creating and configuring facial shape presets; — Experience texturing characters in anime style (Hand-Painted); — Confident proficiency in Blender, Adobe Photoshop, Substance Painter.
Remote work full-time; — Decent and stable pay; — Bonuses for success on the project; — Opportunities for professional and career growth; — Freedom for experiments and unusual solutions; — Honest and transparent work process without bureaucracy.
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